Shake 4.1 - Part Numbers |
Retail |
MA434Z/A |
NFR |
MA436Z/A |
Minimum Requirements for Desktop Systems
- Macintosh computer with 1 gigahertz (GHz) or faster PowerPC G4, PowerPC G5, or Intel Core processor
- Mac OS X v10.4.6 (or later)
- QuickTime 7.0.4 (or later)
- 512 megabytes (MB) of random-access memory (RAM)—1 gigabyte (GB) RAM or more recommended
- 1 GB of available disk space for caching and for temporary files
- 32 MB of video memory and OpenGL hardware acceleration
- Display supporting 1280 x 1024-pixel resolution and 24-bit color
- Three-button mouse
- Optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor
Minimum Requirements for Render-Only Workstations
- 500 megahertz (MHz) or higher PowerPC G4, PowerPC G5 or Intel Core processor
- Mac OS X v10.4.6 (or later)
- QuickTime 7.0.4 (or later)
- 1 GB local disk space for caching and temporary files
- 256 MB of RAM
Features
Compositing
- Process tree-based compositing
- Control over bit depth at a local node level
- Mix image resolutions within a composition
- 3D Multi-Plane node with camera controls
- Import Maya compatible camera tracking data
- Customizable quad split viewer
- Multi-input layer node with blend modes
- Boolean and Image Math layer operations
- Import Photoshop layers with blend modes
- Fully editable node grouping/ungrouping
- Channel swapping and copying
- Constraint of any operation to channel, field, tolerance or region
- External masking capabilities for every operator
- Audio scratch track support on Mac OS X
- Support for third-party plug-ins including The Foundry, GenArts and RE: Vision Effects
Filters
- Film grain simulation
- Extremely fast, high-quality Gaussian blurs
- User-definable Convolves
- Grain, Median, Sharpening, Embossing, Edge Detection, Radial Blur and Z-Depth-based Blur
- Optical Defocus
- Dilation/Erosion
- Image-driven Blurring, Sharpening or Dilation
- Keying
- Included 32-bit Photron Primatte chroma keyer
- Included 32-bit CFC Keylight chroma keyer
- Chroma, Luma, Difference or Z-Depth keying
- Spill suppression
Color Correction and Channel Manipulation
- Pixel Analyzer gathers image analysis data over multiple frames for use on color correction
- Curve-based color correction
- Color correction super node
- Lookup table color correction
- Extensive set of RGB, matte, Z-depth and HSV-based color correction tools
- Logarithmic/Linear color space conversion with per-channel roll-off controls
- Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV
- Video-legal color correction
- Concatenation of adjacent color-corrections into one lookup table
Warps
- Shape-based warper and morpher nodes
- New Lens warp node
- Randomization and turbulence
- Twirl and Pincushion
- Image- and expression-based warping
Paint
- Procedural, pressure-sensitive vector-based paint
- Insert Paint nodes anywhere in the process tree
- Clone, reveal and smudge paint modes
- Apply tracking data to paint strokes
- View Paint strokes in context of transforms
- Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation
Animation
- Animate virtually any slider or toggle
- Flexible split window animation curve editing
- Automatic or manual key framing
- Copy/Paste Key frames
- View audio wave forms against animation curves
- Drive parameter animation based on audio
- Overlapping Key controls for moving, interpolating and replacing control vertices
- Curve controls for maintaining keyframe slopes and values over a range of frames
- Resample function
- Linking of any parameter to any other parameter
- Expressions on any parameter
Engine
- Optical flow-based retiming
- Open EXR, Cineon and DPX support
- 10-bit and 16-bit QuickTime support
- Apple Uncompressed 8- and 10-bit 4:2:2 support
- 15 other image file formats supported
- Support for custom file header metadata
- Hybrid tile-based, scan line renderer
- True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float)
- Domain of Definition processing optimization
- Disk-based or on-the-fly proxy system
- Anamorphic image support
- Macro creation for frequently used operations
- Automatic persistent node caching
- C-like scripting language can make calls to any locally available shared programming library
- Built-in runtime compiler
- Built-in software-based GL-like renderer
- Software Developer Kit for software extensibility
- Command-line scripting access to all commands
- 100% software-based rendering for visually identical results cross platform
- Generation of anti-aliased text using TrueType and Adobe Type 1 fonts
Rotoscoping
- Multiple Bezier style Rotoshapes per node
- Independent animation control
- Non-uniform edge blurring
- Apply tracking data to Rotoshapes and points
- Non-uniform, velocity-based motion blur
- Shape parenting
Transformations
- Infinite workspace, so elements and filters are never cropped when moved out of frame
- Pan, Rotate, Scale, Shear and Corner Pin
- Tracker, stabilizer and Matchmove nodes
- New Smoothcam optical flow based stabilization
- Tracker pre-processing reduces inaccuracies
- New Auto-align
- Optical flow-based resizing
- Concatenation of adjacent transformations into a single move, for speed and quality
- Per-transformation or global Motion Blur control
- Motion blur with shutter and quality control
- Apply Motion blur initial frame setting
- Ability to control transformation order
- Inverse transformations
- In-context direct manipulation controls
Interface
- Preview composites on broadcast monitors using third-party supported Mac OS X hardware
- On-screen manipulators for transformations
- Multiple resolution or channel viewers
- Integrated Truelight Monitor calibration
- RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering
- RAM Flipbook playback while rendering
- QuickTime disk-based flipbook on Mac OS X
- Viewer-specific lookup tables
- In-viewer region of interest
- In-viewer image compare buffer
Apple Qmaster
- Network render management for Mac OS X
- Integrated UI for job creation and monitoring
- Integrated Maya rendering support
- Offloading processor intensive tasks to other computers
- Create multiple clusters of Mac or Xserve systems for specific jobs, artists or applications
- Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation
- Optimized usage of network resources through load-balancing algorithms
- Compatible with third-party command line rendering applications running on Mac OS X