Shake 3.5 - Part Number |
Retail |
M9124Z/B |
Shake 3.5 System Requirements
Mac OS X
- Power Mac G5; Power Mac G4 or PowerBook G4 with 800MHz or faster PowerPC G4 processor; or Xserve G5 or Xserve G4 with 1GHz or faster PowerPC processor.
- Mac OS X v10.3.3 or later.
- QuickTime 6.5 or later.
- 256MB of RAM or more.
- 1GB of available disk space for caching and temporary files.
- Graphics card with at least 32MB of video memory and OpenGL hardware acceleration.
- Display with 1280-by-1024-pixel resolution and 24-bit color.
- Three-button mouse.
Linux
- 550MHz Pentium III, Pentium 4, or AMD Athlon processor.
- Red Hat Linux 9.
- 256MB of RAM or more.
- 1GB of available disk space for caching and temporary files.
- NVIDIA workstation-class graphics card such as Quadro2 or Quadro4.
- Display with 1280-by-1024-pixel resolution and 24-bit color.
- Three-button mouse.
Availability
- Shake 3.5 for Mac OS X is available as a single workstation license or a floating network license.
- Shake 3.5 for Linux is available as a floating network license.
- Shake 3.5 is available as a render-only license on Linux and for free on Mac OS X.
Compositing
- Unlimited number of nodes in a process tree.
- Resolution and bit depth independence.
- Control over bit depth at a local node level.
- Multiple image resolutions within same composition.
- Boolean and Image Math layer operations.
- Ability to view audio wave forms in animation curve editor.
- Audio scratch track support: Play and scrub audio on Mac OS X.
- Multi-input layer node with common blend modes.
- Import Photoshop layers with blend modes.
- Fully editable node grouping/ungrouping function.
- Keyframable shape-based masks.
- Expression-based layer operations.
- Channel swapping and copying, including Z channel.
- Constraint of any operation to channel, field, tolerance or region.
- Screen and Z-based compositing.
- External masking capabilities for every operator.
- Support for a wide variety of third-party plug-ins including The Foundry, GenArts, RE: Vision Effects, Ultimatte and others.
Filters
- Film grain simulation.
- Extremely fast, high-quality Gaussian blurs.
- User-definable Convolves.
- Grain, Median, Sharpening, Embossing, Edge Detection and Radial Blur.
- Optical Defocus.
- Dilation/Erosion.
- Image-driven Blurring, Sharpening or Dilation.
- Z-Depth-based Blurring.
Keying
- Chroma, Luma, Difference or Z-Depth keying.
- Included Photron Primatte chroma keyer.
- Included CFC Keylight chroma keyer.
- Spill-suppression.
Color Correction and Channel Manipulation
- Pixel Analyzer gathers image analysis data over multiple frames for use on color correction.
- Curve-based color correction.
- Color correction super node.
- Lookup table color correction.
- Extensive set of RGB, matte, Z-depth and HSV-based color correction tools.
- Logarithmic/Linear color space conversion with per-channel roll-off controls.
- Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV.
- Video-legal color correction.
- Concatenation of adjacent color-corrections into one lookup table.
- Expression-based color correction.
Warps
- New shape-based warper and morpher nodes.
- Randomization and turbulence.
- Image-driven warping.
- Expression-based warping for an infinite variety of warps.
- Twirl and Pincushion.
Paint
- Procedural, pressure sensitive vector-based paint node.
- Insert Paint nodes anywhere in the process tree.
- Flexible paint modes including clone, reveal, smudge and more.
- Apply tracking data to paint strokes.
- View Paint strokes in the context of transform operations.
- Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation.
Animation
- Animation of virtually every parameter, including toggle switches.
- Flexible split window animation curve editing with multiple spline types including Linear, Hermite and C-Spint.
- Automatic or manual key framing.
- Copy/Paste Key frames.
- Ability to view audio wave forms against animation curves.
- Audio analysis feature drives the animation of effect parameters based on amplitude.
- Overlapping Key controls for moving, interpolating and replacing control vertices.
- Curve controls for maintaining specific animation behaviors like slopes and values over a range of frames.
- Resample function.
- Linking of any parameter to any other parameter.
- Expressions on any parameter.
- Improved hot key access to common curve editing functions.
Engine
- Improved playback caching.
- Playback limiting support.
- Imporved 10-bit and 16-bit QuickTime support.
- Improved Apple Uncompressed 8- and 10-bit 4:2:2 support.
- DPX Image header preservation.
- Support for custom file header metadata.
- Flipbook customization.
- Hybrid tile-based, scan line renderer.
- True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float).
- Disk-based proxies or low/hi-resolution image substitution.
- Anamorphic image support.
- YUV 10-bit support.
- Cineon, TIFF, IFF, QuickTime, as well as 15 other formats supported.
- Macro creation for frequently used operations.
- Automatic persistent node caching.
- C-like scripting language can make a call to any available shared programming library on your system.
- Built-in runtime compiler.
- Built-in software-based GL-like renderer.
- Software Developer Kit for software extensibility.
- Command-line or scripting access to all Shake commands.
- 100% software based Batch rendering for visually identical results cross platform.
- Supports all major image formats.
- Generation of anti-aliased text using TrueType and Adobe Type 1 fonts.
Rotoscoping
- Multiple Bezier style Rotoshapes per node.
- Independent animation control.
- Non-uniform edge blurring.
- Apply tracking data to Rotoshapes.
- Improved shape drawing techniques.
- Non-uniform, velocity-based motion blur.
- Shape parenting.
Transformations
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- Infinite workspace, so elements and filters are never cropped when moved out of frame.
- Tracker, stabilizer and Matchmove nodes for data gathering and processing position, rotation, scaling and corner-pinning information.
- Tracker pre-processing reduces inaccuracies from noise in the image.
- Adaptive filtering.
- Concatenation of adjacent transformations into a single move, for speed and quality.
- 3D Move, Scroll, Rotate, Scale, Shear and Corner Pin with Motion Blur.
- Per-transformation or Global control of Motion Blur parameters.
- Motion blur with camera duration, shutter start and quality control.
- Motion blur can occur on first frame without previous motion.
- Ability to control transformation order.
- Inverse transformations.
- On-screen controls for transformations.
- In-context direct manipulation controls.
Interface
- Broadcast monitor support on Mac OS X for previewing composites using common 3rd party supported hardware.
- Onscreen manipulators for image transformations.
- Multiple viewers at variable resolution or channel display.
- RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering.
- RAM Flipbook playback while rendering.
- QuickTime disk based flipbook on Mac OS X for longer clip playback.
- Preview QuickTime flipbook out to a broadcast monitor using AJA Kona supported 3rd party hardware.
- Viewer-specific lookup tables.
- Identical interface on all supported platforms.
- In-viewer region of interest.
- In-viewer image compare buffer.
- Reconfigurable user interface.
Shake Qmaster
- New Shake integrated UI for job creation and monitoring.
- Integrated Maya rendering support.
- Network render management solution for Mac OS X, maximizes utility of existing resources, increasing ROI of Mac equipment.
- Distributed rendering provides uninterrupted workflow for artists by offloading processor intensive tasks to other computers.
- Qmaster can create multiple “clusters” of Apple G5 and G4 computers in order to create pools of processing power dedicated to specific jobs, artists or applications.
- Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation.
- Optimized usage of network resources through load-balancing algorithms ensures efficient operation and timely job completion.
- Compatible with third party command line rendering applications running on Mac OS X.