Shake 4.0 - Part Number |
Retail |
M9935Z/A |
Shake 4.0 System Requirements
Mac OS X
- Power Mac G5; Power Mac G4 or PowerBook G4 with 1GHz or faster PowerPC G4 processor.
- Mac OS X v10.3.9 or Mac OS X v10.4.
- QuickTime 7.0 or later.
- 512MB of RAM or more.
- 1GB of available disk space for caching and for temporary files.
- AGP graphics card with at least 32MB of video memory and OpenGL hardware acceleration.
- Display with 1280-by-1024-pixel resolution and 24-bit color.
- Three-button mouse.
- Optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor.
Linux
- 1GHz Pentium III, Pentium 4, or AMD Athlon processor or faster.
- Red Hat Linux 9.
- 512MB of RAM or more.
- 1GB of disk space for caching and temporary files.
- Workstation-class graphics card, such as NVIDIA Quadro2 or Quadro4 with NVIDIA 7664 drivers or higher.
- Display with 1280-by-1024-pixel resolution and 24-bit color.
- Three-button mouse.
Licensing
- Shake for Mac OS X is available as a single workstation license or a floating network license.
- Shake for Linux is available as a floating network license.
- Shake is available as a render-only license on Linux and for free on Mac OS X.
Compositing
- Process tree-based compositing.
- Control over bit depth at a local node level.
- Mix image resolutions within a composition.
- 3D Multi-Plane node with camera controls.
- Import Maya compatible camera tracking data.
- Customizable quad split viewer.
- Multi-input layer node with blend modes.
- Boolean and Image Math layer operations.
- Import Photoshop layers with blend modes.
- Fully editable node grouping/ungrouping.
- Channel swapping and copying.
- Constraint of any operation to channel, field, tolerance or region.
- External masking capabilities for every operator.
- Audio scratch track support on Mac OS X.
- Support for third-party plug-ins including The Foundry, GenArts and RE: Vision Effects.
Filters
- Film grain simulation.
- Extremely fast, high-quality Gaussian blurs.
- User-definable Convolves.
- Grain, Median, Sharpening, Embossing, Edge Detection, Radial Blur and Z-Depth-based Blur.
- Optical Defocus.
- Dilation/Erosion.
- Image-driven Blurring, Sharpening or Dilation.
- Keying.
- Included 32-bit Photron Primatte chroma keyer.
- Included 32-bit CFC Keylight chroma keyer.
- Chroma, Luma, Difference or Z-Depth keying.
- Spill suppression.
Color Correction and Channel Manipulation
- Pixel Analyzer gathers image analysis data over multiple frames for use on color correction.
- Curve-based color correction.
- Color correction super node.
- Lookup table color correction.
- Extensive set of RGB, matte, Z-depth and HSV-based color correction tools.
- Logarithmic/Linear color space conversion with per-channel roll-off controls.
- Support for multiple color spaces including RGB, HSV, HLS, CMY and YUV.
- Video-legal color correction.
- Concatenation of adjacent color-corrections into one lookup table.
Warps
- Shape-based warper and morpher nodes.
- New Lens warp node.
- Randomization and turbulence.
- Twirl and Pincushion.
- Image- and expression-based warping.
Paint
- Procedural, pressure-sensitive vector-based paint.
- Insert Paint nodes anywhere in the process tree.
- Clone, reveal and smudge paint modes.
- Apply tracking data to paint strokes.
- View Paint strokes in context of transforms.
- Switch interpolation modes at any time: single frame, persistent and frame to frame interpolation.
Animation
- Animate virtually any slider or toggle.
- Flexible split window animation curve editing.
- Automatic or manual key framing.
- Copy/Paste Key frames.
- View audio wave forms against animation curves.
- Drive parameter animation based on audio.
- Overlapping Key controls for moving, interpolating and replacing control vertices.
- Curve controls for maintaining keyframe slopes and values over a range of frames.
- Resample function.
- Linking of any parameter to any other parameter.
- Expressions on any parameter.
Engine
- Optical flow-based retiming.
- Open EXR, Cineon and DPX support.
- 10-bit and 16-bit QuickTime support.
- Apple Uncompressed 8- and 10-bit 4:2:2 support.
- 15 other image file formats supported.
- Support for custom file header metadata.
- Hybrid tile-based, scan line renderer.
- True per-node control of bit-depth, at 8, 16 or 32 bits per channel (float).
- Domain of Definition processing optimization.
- Disk-based or on-the-fly proxy system.
- Anamorphic image support.
- Macro creation for frequently used operations.
- Automatic persistent node caching.
- C-like scripting language can make calls to any locally available shared programming library.
- Built-in runtime compiler.
- Built-in software-based GL-like renderer.
- Software Developer Kit for software extensibility.
- Command-line scripting access to all commands.
- 100% software-based rendering for visually identical results cross platform.
- Generation of anti-aliased text using TrueType and Adobe Type 1 fonts.
Rotoscoping
- Multiple Bezier style Rotoshapes per node.
- Independent animation control.
- Non-uniform edge blurring.
- Apply tracking data to Rotoshapes and points.
- Non-uniform, velocity-based motion blur.
- Shape parenting.
Transformations
- Infinite workspace, so elements and filters are never cropped when moved out of frame.
- Pan, Rotate, Scale, Shear and Corner Pin.
- Tracker, stabilizer and Matchmove nodes.
- New Smoothcam optical flow based stabilization.
- Tracker pre-processing reduces inaccuracies.
- New Auto-align.
- Optical flow-based resizing.
- Concatenation of adjacent transformations into a single move, for speed and quality.
- Per-transformation or global Motion Blur control.
- Motion blur with shutter and quality control.
- Apply Motion blur initial frame setting.
- Ability to control transformation order.
- Inverse transformations.
- In-context direct manipulation controls.
Interface
- Preview composites on broadcast monitors using third-party supported Mac OS X hardware.
- On-screen manipulators for transformations.
- Multiple resolution or channel viewers.
- Integrated Truelight Monitor calibration.
- RAM flipbook for viewing of compositing tree at any stage; flipbook playback while rendering.
- RAM Flipbook playback while rendering.
- QuickTime disk-based flipbook on Mac OS X.
- Viewer-specific lookup tables.
- In-viewer region of interest.
- In-viewer image compare buffer.
Apple Qmaster
- Network render management for Mac OS X.
- Integrated UI for job creation and monitoring.
- Integrated Maya rendering support.
- Offloading processor intensive tasks to other computers.
- Create multiple clusters of Mac or Xserve systems for specific jobs, artists or applications.
- Fault-tolerant architecture ensures successful job completion and accurate results, even in the event of resource deallocation.
- Optimized usage of network resources through load-balancing algorithms.
- Compatible with third-party command line rendering applications running on Mac OS X.