Minimum System Requirements
|
- Mac computer with an Intel processor
- 1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources)
- ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000.
- 128MB of VRAM
|
- Display with 1280-by-800 resolution or higher
- Mac OS X v10.5.6 or later
- QuickTime 7.6 or later
- DVD drive for installation
|
|
User Interface
|
- Unlimited tracks of movie clips, graphics, text, and particles
- Project sizes up to 4K (4K resolution requires a graphics card with 256MB of VRAM or more)
- Color bits-per-channel: 8-bit, 16-bit float, and 32-bit float (float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
- Customizable nonsquare-pixel support
- Semitransparent heads-up display with onscreen controls for layers, behaviors, and filters
- Onscreen controls for 3D position, 3D rotation, 3D anchor point, skew, four corner pin, crop, and text glyph manipulations
- Enable/Disable float bit-depth viewing independent of project setting
- Enable/Disable viewing and rendering of Lighting, Shadows, Reflections, and Depth of Field
- View color channels and alpha channels independently
- Canvas alignment tools including dynamic alignment guides, 3D grid, and rulers
- Pen-and-tablet gesture-based interface
|
- 3D mouse support
- Integrated File Browser for fast access to Finder content
- RAM Previews for viewing complex animations at full frame rate
- Save favorite settings, customized effects, gradients, text styles, and more in the Library
- Over 1400 pieces of Apple-designed, royalty-free vector artwork, high-resolution images, and animated design elements
- Instantly display and access all layers in the project using a single keystroke, similar to Exposé in Mac OS X
- Customizable toolbar that places your favorite tools at your fingertips
- Create, save, and remap custom keyboard shortcuts
- Show images outside the visible frame boundary for easily adjusting off-screen objects
- Automatically collect media used in a project for easy backup or moving to other locations
- Use Spotlight in Mac OS X to locate Motion projects by searching on any layer name or text string created in the project
|
|
3D Compositing Environment
|
- Position, rotate, and intersect multiple layers in 3D space
- Combine multiple layers into 3D groups for hierarchical 3D animations
- Add, animate, and cut between multiple cameras
- Unique Walk-Camera intuitively operates like a first-person video game
- Adjust the camera’s near and far soft clipping planes to avoid object “popping”
- Apply Camera behaviors for easily creating and modifying complex camera moves
- Quad split view for displaying multiple orthographic and perspective views
- Inset viewer for quickly checking alternative views while making adjustments
- Multiple light sources including ambient, directional, point, and spot
|
- Enable shadows for selected point or spot lights, define objects to receive or cast shadows, and control the shadow colors and softness
- Enable Reflectivity on most objects, movies, paint strokes, and more
- Activate depth of field to enhance realism and control focus
- Enable particles, Replicator elements, and paint strokes to animate in 3D space
- Create 3D text behaviors for character-by-character animations with full 3D position and rotation control
- Create 3D motion paths for layers, cameras, and light sources
- Apply behaviors like throw, orbit, and vortex with 3D attributes
- Isolate any layer to a Front view for easily modifying masks or editing text
|
|
Timeline Editing and Layering
|
- Layer list view makes it easy to change the stacking order of any layer, group, filter, or animation behavior
- Grouping for applying compound transformations and filters
- Common “bring to front” and “send to back” functions
- Opacity and blend mode display for quick access on every layer and group
- Create drop zones for easy drag-and-drop image replacement
- Clone layers for linking instances of images that inherit properties automatically
- Solo tracks for easier viewing and refinements
- Isolate selection for temporary framing and solo of an object to facilitate editing of an object in a 3D composition
- Composite with premultiplied or non-premultiplied Alpha channels
|
- Mini-Timeline built into the Canvas that displays a single track for the currently selected layer, group, filter, or behavior
- Trim, slip, slide, and retime audio and video clips via the mini-Timeline
- Retime clips using frame blending, motion blur blending, or optical flow
- Cache optical flow retiming analysis to change speed at any time without reanalyzing
- Full Timeline with drag-and-drop editing to choose between compositing and assembling multiple clips
- Insert and overwrite editing directly into the Timeline
- Display and edit audio tracks in the Timeline or in the Audio Editor
- Markers that can be placed in the Timeline or on a specific clip with notes
|
|
Animation
|
- Unique behavior animations for creating natural phenomena like wind, gravity, and vortex
- Sophisticated simulations like attract, repel, and orbit, which create multilayered 3D animations
- Text sequencing for automating complex title animations in 3D space
- Auto-animated Parameter control like oscillate, wiggle, and more
- Parameter linking for driving secondary animations
- Retiming behaviors automate ramping in and out of speed changes
- Audio behavior for syncing animations with audio tracks
- MIDI behavior for triggering parameter changes via any MIDI device
- Shape behaviors allow for tracking points on a shape or creating random wiggling animated shapes
- Complete keyframe-based animation tools
- Keyframe Editor with Bezier, Linear, Constant, and Ease In/Ease Out curve interpolations
|
- Keyframe Editor with a keyframe edit tool, keyframe sketch tool, and a keyframe box manipulation tool
- Copy and paste keyframes from different tracks and parameters
- Keyframe settings for ping pong, repeat, and progressive
- Record Animation feature with keyframe thinning for recording animations in real time
- Draw keyframes in the Keyframe Editor using freehand pen tool
- Squish, stretch, and move groups of keyframes using a transform box
- Save curve sets for quick access to common parameters
- View animated curves for easier navigation
- View keyframes in the Timeline for quick positioning
- Enable/Disable keyframe and behavior-based animations to easily compare different results
|
|
Particle Engine
|
- Sprite-based particle engine with accelerated performance
- Over 200 particle presets for easy access to sparkles, fire, smoke, and more
- Animate particles in 3D space with “Face-Camera” control
- Apply multiple objects or video clips as emitters
- Apply additive blend mode for intense glowing results
|
- Animate emitters and cells independently
- Save newly created particles in the Library for reuse in other projects
- Choose between point, line, rectangle, circle, box, sphere, and more for emitter shapes
- Control birth rate, life, speed, angle, spin, scale, and gradient colors for particle cells
- Scale particles over their life or add behaviors like orbit and vortex for amazing 3D results with little effort
|
|
Paint Effects
|
- Paint with pressure-sensitive vector-based brush strokes
- Select from over 100 customizable brush styles from traditional to abstract
- Modify brush width, color, opacity, and jitter over the stroke path
- Automatically draw on and draw off with full customization
- Edit brush strokes as Bezier or advanced B-spline paths
|
- Rotate the stroke in 3D space with “Face-Camera” control for volumetric 3D strokes
- Assign pressure and speed to brush properties when using a pen and tablet
- Enable dynamics on paint dabs for particle paint type effects
- Apply Replicator-like sequencing animations that can cause the paint stroke to ripple through 3D space
|
|
Replicator Tool
|
- Automatic replication of any graphic, text object, or movie file along defined patterns
- Over 200 Replicator presets that can be completely customized and resaved
- Animate replicated patterns in 3D space with “Face-Camera” control
- Save newly created Replicators in the Library for reuse in other projects
- Choose between line, rectangle, circle, burst, spiral, wave, box, sphere, and more for Replicator patterns
- Define the number of rows, columns, and 3D ranks that fill or outline the pattern
- Control pattern size, cell size, angle, scale, and gradient colors for Replicator cells
|
- Change the offset for rows and columns, causing them to shift position across the defined pattern
- Control origin of animation from various points of the pattern
- Add random scale and angle setting for more natural replications
- Apply additive blend mode for intense glowing results
- Set color of replicated objects from a single tint to a user-defined range
- Add Replicator Sequence behavior for wavelike animations over various patterns
|
|
Title Design
|
- Vector-based text engine for creating clean type at any size
- Import capability supporting Text and RTF files to create Motion text objects
- Format text using size, rotation, slant, tracking, kerning, and more
- Animate individual text characters in 3D space using customizable text behaviors
- Transform single characters with the Adjust Glyph tool
- Select from common set of blend modes, including normal, multiply, screen, and add
- Customize text styles with control over the face, outline, glow, and drop shadow
- Type-on and text on a path layout/animation options
|
- Scroll and Crawl layouts/animation options that support large amounts of text
- Text field parameter in Inspector makes it easy to edit text even if text is obscured in the Canvas
- Fill text with solid or multipoint gradients
- Apply static images or video clips as textures to text faces
- Control textures using hold frame, offset, wrap modes, and opacity
- Support for Asian, Cyrillic, and other Unicode system fonts
- Support for Apple LiveFonts for unique font styles and animations
|
|
Tracking and Stabilization
|
- Match move using single-point tracking or four corner pinning
- Create tracking data that can be referenced by multiple objects
- Track a filter’s onscreen position controls
- Offset tracking for creating a single track from multiple offsets
- Tracking behavior highlights best potential tracking points, eliminating guesswork
- Advanced tracking algorithm maintains accurate analysis when patterns rotate or skew
|
- Smart retry resets search region automatically for less user intervention
- Provide directional hints for fast-moving regions by using Look-ahead feature
- Stabilize using traditional point stabilizer or optical flow analysis
- Automated optical flow stabilizer bypasses selecting points and time-consuming setup
- SmoothCam optical flow analysis removes jitter and rocking from handheld shots while retaining overall camera moves
- Adjust amount of smoothing applied to transforms, rotation, and scaling in real time
|
|
Accelerated Filters and Effects
|
- Over 120 accelerated filters for real-time interactivity
- More than 10 blur filters, including Gaussian, Channel Blur, Radial Blur, and Defocus
- Simple and bevel borders
- More than 20 color correction filters, including Color Balance, Gradient Colorize, Color Reduce, and Threshold
- More than 25 distortion filters, including Basic 3D, Refraction, Insect Eye, Glass Distortion, Ripple, Scrape, and Polar
- Stunning glow effects for Light Rays, Bloom, Aura, and more
- PrimatteRT chroma keyer
- Stylize filters like Vignette, Bad TV, Bad Film, Color Emboss, Half Tone, Line Art, and Slit Tunnel
|
- Unique kaleidoscope and tiling filters
- Time-based filters for echo and strobe effects
- Video filters for deinterlacing and broadcast-safe colors and luminance
- Generators that automatically generate patterns, noise, colors, caustics, and concentric shapes and spirals
- Text generators that create and animate text elements like numbers, currency, dates, and timecode or can generate text using the contents of a text file
- Support for wide array of GPU-accelerated third-party FxPlug filters
|
|
Masking Tools
|
- Bezier or advanced B-spline masking tools
- Create ovals, rectangles, and arbitrary freehand shapes
- Control opacity, rounding, and edge feathering
|
- Combine masks using mathematical operations
- Track entire shapes or control points using tracking behaviors
- Create image masks from alpha, luminance, or RGB values of a second image
|
|
Audio
|
- Support for AIFF, WAV, MP3, VBR MP3, and AAC (MPEG-4 Audio)
- Edit audio tracks in the Timeline with trim, slip, and move
- Retime audio tracks with pitch change
- Scrub audio tracks for frame-accurate positioning
|
- Control balance, gain, mute, and solo individually
- Use master audio controls for global audio adjustments
- Keyframe audio volume in Audio Editor
- Trigger parameter changes based on audio frequencies or transient hits
|
|
Final Cut Pro Integration and Third-Party Support
|
- Open Timeline data from Final Cut Pro, including cuts, layers, transforms, and retiming data
- Open Motion directly from the Final Cut Pro Timeline, bypassing import/export steps
- Create master templates in Motion that retain editable text and drop zones in Final Cut Pro
- Animations from Motion automatically update in the Final Cut Pro Timeline when changes are made in Motion
- Round-trip editing between DVD Studio Pro and Motion, making it simple to create and modify Motion menus without intermediate rendering
|
- Send audio from Motion to Soundtrack Pro Waveform Editor; sound design changes in Soundtrack Pro automatically update in Motion
- Preview projects on a broadcast monitor using AJA I/O, Matrox, or Blackmagic devices
- Import vector PDF graphics or Photoshop layered documents
- Import OpenEXR files (float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
- Support for third-party FxPlug plug-ins
- Support for Image Unit plug-ins
|
|
Export
|
- Share feature can export and deliver content automatically to devices like iPod and Apple TV or services like YouTube in a few clicks
- Export to ProRes, H.264, MPEG-4, and other QuickTime-supported codecs
- Export as movies or image sequences
- Export as 16-bit or 32-bit floating-point OpenEXR format (float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
|
- Support for progressive and field-based rendering
- Accelerated motion blur with customizable shutter
- Save custom export settings for easier selection
- Export Selection can render out selected objects and even automatically re-import the render back to the Motion Timeline
|
|