Minimum System Requirements
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- Mac computer with an Intel processor
- 1GB of RAM (2GB of RAM recommended when working with compressed HD and uncompressed SD sources; 4GB of RAM recommended when working with uncompressed HD sources)
- ATI or NVIDIA graphics processor. Integrated Intel graphics processors are not supported except the Intel HD Graphics 3000.
- 128MB of VRAM
- Display with 1280-by-800 resolution or higher
- Mac OS X v10.5.6 or later
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- QuickTime 7.6 or later
- DVD drive for installation
- Display with 1680-by-1050 resolution or higher; dual displays are highly recommended
- For rendering of 4K files and DPX: a graphics card with at least 512MB of VRAM
- For 32-bit rendering: a graphics card with at least 256MB of VRAM
- Three-button mouse for full functionality
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Color Grading
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- Real-time grading controls for SD, HD, 2K, and 4K without proxies
- Preview full-screen playback of SD, HD, and 2K on an attached Apple Cinema or LED Cinema Display or Apple-certified third-party video card
- Workflow-oriented interface divides controls into eight separate rooms
- Primary, Secondary, and Primary Out grading functions
- Color wheels with hue, saturation, and luminance controls for highlights, midtones, and shadows
- Curves for individual adjustment to R,G,B and Luminance channels with B-spline control points
- Advanced RGB and Printer Points controls for precise film printing
- Switch between four live grades or disable grade per shot
- Copy grades to all selected shots
- Autobalance correction available in Primary room
- ASC-style Lift, Gamma, Gain controls
- Eight secondaries per shot with custom mattes, key blur, and motion tracking
- Animated circle, rectangle, and user shape Vignettes with inner and outer softness
- Keyframing with interpolation for most controls
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- Color FX with node trees for compositing control
- Still Store for saving and comparing reference images
- Pan and Scan with preset aspect ratios
- Real-time waveform monitor in mV and IRE, vectorscopes and histograms
- 3D Color Space scopes for RGB, HSL, Y’CbCr, and IPT display
- Broadcast-safe limiting
- Support for 3D LUTs for display calibration and output simulation
- Multiple video tracks
- Support for third-party control surfaces with trackballs and knobs
- EDL support for linking to DPX and Cineon files
- Render directly to DPX or Cineon file formats for film out
- Use EDLs for notching QuickTime movies or sequences without XML metadata
- Render Log displays stop, start time, speed, and amount of rendering
- Relinking to RED and DPX databases with Cinema Tools and EDLs
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Integration with Final Cut Pro 7
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- Round-trip feature film-length projects between Color and Final Cut Pro 7 with Send to Color and Send to Final Cut Pro
- Round-trip support for freeze frames, still graphics, multicam, and variable speed change effect from Final Cut Pro
- Color projects configured automatically to match Final Cut Pro sequence settings
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- 2K and 4K Digital Intermediate workflow from Final Cut Pro sequences
- Play back all standard frame rates and frame sizes in Color
- Display dissolves and fades in the Timeline and renders for 2K/4K DPX and Cineon output
- Round-trip Pan and Scan metadata sent from Final Cut Pro as Motion effect
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Effects
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- Over 40 Color FX and over 20 premade looks
- Over 90 additional downloadable Color FX looks
- Renders at 8-bit, 10-bit, and 32-bit floating point (dependent on GPU)
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- Customizable node tree for effects creation
- Copy and paste nodes in Color FX room
- Save and reuse favorite effects
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Supported Formats
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- Apple ProRes family of 10-bit, full-width VBR codecs
- 4:4:4 2K and 4K as DPX or Cineon files
- Apple Uncompressed 8-bit 4:2:2
- Apple Uncompressed 10-bit 4:2:2
- TIFF, JPEG, and JPEG 2000 image sequences
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- All still graphics formats supported by QuickTime 7
- Optional viewing or grading proxy creation for DPX and Cineon files
- Third-party codecs from AJA and Blackmagic Design
- RED, AVC-Intra, IMX, HDV, XDCAM HD, and XDCAM HD 422 can be graded, but must be rendered using Apple ProRes or Uncompressed codecs
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Trimming for 2K Output
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- Trimming controls when rendering directly to DPX or Cineon files
- Ripple
- Roll
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