QuickTime VR: Processing Time To Create VR Movie

This article illustrates some typical steps you would take to create a QuickTime VR movie and the processing time involved.
Apple has done some testing to help you get an idea of the performance and time needed for post production work on a VR project. Here are some typical times for the steps that you perform creating a VR movie.

The estimated times for each command are from a Power Mac 8100 and a 33 MHz RC68040. The numbers indicate that native tools really benefit the Power Macintosh user.
Processing Time Required On...
VR Action
Power Macintosh
8100
33MHz 68040
w/FPU
Notes
Stitching 2 PICTS together
2 minutes
20 minutes
You could have as many as 18 stitches for one panorama, typically 12 for a 15-18mm lens.
Dicing one panorama node
2 minutes
20 minutes
Time is per dice. One node might require 24 dices.
Linking
2 minutes
20 minutes
To link nodes, time per link. You need to link twice to move back and forth between nodes.
Compression per node
2 minutes
20 minutes


Power Macintosh Example

If you were stitching 12 PICTs for a single node, that computation could take 24 minutes for the entire node.

If you then diced that node, it would probably take 48 minutes.

For linking this node to another, 4 minutes.

Compression of this node, 2 minutes.

The grand total for post production time on one node is around 78 minutes. This doesn't include planning, shooting, or learning the tools.

A QuickTime VR movie of rotation around a stationery object would require similar steps to those shown above, but may include many more shots. To do a complete rotation of an object (24 shots around the object at 0 degrees, 24 shots at +10 degrees, 24 shots at +20 degrees, and so on) the movie would consist of over 600 PICTs.
Published Date: Feb 19, 2012