Memory
------
* 128K SRAM cache
* 512K of high-speed SRAM texture memory, for up to 12 texture maps
* Does not include frame buffer ASICs
* Includes two custom ASICs. Rendering engine is based on state-of-the-art
O.5�? technology
Acceleration capabilities
-------------------------
* Accelerates QuickDraw 3D rendering to speeds as high as 12 times faster
* Renders 10 million trilinearly filtered, mipmapped texture pixels per second
* Renders up to 120,000 triangles per second
* Accelerates Gouraud shading, texture mapping, transparency, and Constructive
Solid Geometry (CSG)
* Continually enables trilinear filtering, and mipmapping diffuse and specular
lighting producing very high quality texture mapped images
* Uses high-performance SRAM memory to display up to 12 texture maps in each
open window
* Outputs an alpha channel, making it fast and easy to transfer images between
applications
* Offers hardware-accelerated per-pixel Z sorting for precise rendering of
transparent surfaces or CSG, regardless of submission order or
interpenetration
* A single card accelerates 3D rendering to all frame buffers in the system.
This means it accelerates rendering on multiple monitors.
Environmental requirements
--------------------------
* Operating temperature: 50í to 104í F (10í to 40í C)
* Humidity: 20% to 95% noncondensing
Standards compliance/agency approvals
-------------------------------------
* PCI 2.1 compliant, IEEE 802.5 and 802.2
System requirements
-------------------
* An Apple Power Macintosh computer with PCI slots or another PCI-equipped
computer running the Mac OS
* Macintosh system software version 7.5.2 or later; System Enabler 1.1 or
later
* At least 16 MB of RAM
* A hard disk drive
* A CD-ROM drive for installing software
Software and demos included on CD-ROM
-------------------------------------
* QuickDraw 3D 1.03 Installer and Demo Files - The installer will be localized
in the following languages: English, French, German, Spanish, Italian,
Japanese, Dutch, and Swedish.
* Apple QD3D HW Driver
* Apple QD3D HW Plug-In (Driver)
* ReadMe file
* Demos folder - In the Demos folder are the following third party and
Apple-developed demos:
- TextureEyes, a live-video mapping 3D application with models and movies
- MoviePlayer 2.1
- Havoc, a 3D game demo from Reality Bytes
- Models, textures, and product catalog from Specular International
- Models from ViewPoint Datalabs
Article Change History:
22 Oct 1996 - Added keyword and reformatted.
27 Oct 1995 - Changed distribution status.